Chess Endgames - King and Pawn Technique

King and Pawn Technique
Tempo, Timing, Breakthroughs

King and Pawn Technique

Once the basic rules are known, king and pawn endings are won by timing and by using every pawn. Triangulation loses a tempo with the king, the outside passed pawn pulls the enemy king away, and shouldering and the breakthrough open the way for a pawn.

Triangulation

Verdict White wins by losing a tempo.

Goal

Reach the same position with the opponent to move. The king walks around a triangle of three squares while the opponent can only shuffle.

Idea

With Black to move, this position is won for White, because every black king move loses. With White to move it is not enough to wait: every move except ♔f4 loses. White goes round the triangle e4, f4, e3 and is back on e4 after three moves, with Black to move.

Technique

  1. Check the position: with the opponent to move you win, with you to move you do not.
  2. Walk the king around a triangle of three squares: ♔f4, ♔e3, ♔e4.
  3. The opponent can only move the king back and forth, so the same position arises with Black to move.
  4. Now break through: ♔d4, ♔c5, ♔d6, and the pawns fall.

1. ♔f4 ♚h6 2. ♔e3 ♚g6 3. ♔e4 ♚h7 4. ♔d4 ♚g6 5. ♔c5 ♚f5 6. ♔d6 ♚f4 7. ♔xe6 ♚g4 8. ♔f6 ♚xh4 9. e6 ♚g4 10. e7 h4

Typical mistake

Making any other king move. In the position above, 1. ♔d4?? and 1. ♔e3?? both lose.

Exercise

White to move. Win or draw? Find the first move.

Solution

White wins. The same position mirrored, with the triangle d4, c4, d3. Only ♔c4 wins.

1. ♔c4 ♚a6 2. ♔d3 ♚b6 3. ♔d4 ♚a7 4. ♔e4 ♚b6 5. ♔f5 ♚c5 6. ♔e6 ♚c4 7. ♔xd6 ♚b4 8. ♔c6 ♚xa4 9. d6 ♚b4 10. d7 a4

The king leaves d4 and comes back with Black to move. Every other first move loses.

Practice

Copy the position into any board or engine to practice it:


8/8/4p1k1/4P2p/4K2P/8/8/8 w - - 0 1

Outside Passed Pawn

Verdict White wins. Without the outside passed pawn, the same pawns are a draw.

Goal

Create or keep a passed pawn far from the other pawns, so that the enemy king has to leave its own pawns to stop it.

Idea

The pawn on a4 is an outside passed pawn: it stands far from the kingside pawns. Black's king cannot guard its pawns and stop the a-pawn at the same time, and the white king walks to b7 to escort the pawn to the queening square.

Technique

  1. Look for a passed pawn on the far wing, away from the kings and the other pawns.
  2. Use the king, not only the pawn: ♔d5, ♔c6, ♔b7.
  3. Advance the pawn when the king supports it: a5, a6, a7.
  4. Black's king cannot do both jobs: if it chases the pawn, the other pawns fall; if it stays, the pawn queens.

1. ♔d5 ♚e8 2. ♔c6 ♚d8 3. ♔b7 ♚d7 4. a5 ♚d6 5. a6 ♚d7 6. a7 g6 7. a8=♕

Typical mistake

Treating every passed pawn as decisive. Only a pawn far from the other pawns decoys the king. Without it, the same pawns are a draw, as the exercise shows.

Exercise

White to move. Win or draw?

Solution

Draw. There is no outside passed pawn, so neither king can break through.

1. ♔e5 ♚e7 2. h3 ♚f7 3. ♔f5 ♚e7 4. ♔e5

White cannot make progress: every king move is answered by the matching black king move.

Practice

Copy the position into any board or engine to practice it:


8/5kpp/8/8/P2K4/8/6PP/8 w - - 0 1

Shouldering and Breakthrough

Verdict White wins.

Goal

Win positions that look equal. Shouldering uses the king's body to keep the enemy king away from a pawn. The breakthrough sacrifices pawns to create a passed pawn.

Idea

The white king takes the square d5 in front of its pawn with 1. ♔d5. From there it controls e5 and e6, so the black king cannot get in front of the pawn. Pushing the pawn at once with 1. d5 only draws.

Technique

  1. Put the king on the square in front of the pawn, beside the enemy king: ♔d5.
  2. The enemy king cannot get in front of the pawn, because your king controls the squares beside and ahead of it. It is shouldered away.
  3. Walk the king ahead of the pawn: ♔c6.
  4. Push the pawn only when the black king cannot catch it: d5+, d6, d7.

1. ♔d5 ♚e7 2. ♔c6 ♚e6 3. d5+ ♚e5 4. d6 ♚e4 5. d7 ♚f5 6. d8=♕

Breakthrough

Three white pawns face three black pawns on the same wing, and the black king is far away. White wins with 1. b6!: after 1... axb6 comes 2. c6! bxc6 3. a6, and after 1... cxb6 comes 2. a6! bxa6 3. c6. In both lines a white pawn gets through.

1. b6 axb6 2. c6 bxc6 3. a6 ♚g7 4. a7 ♚f6 5. a8=♕

Typical mistake

Pushing the wrong pawn. In the breakthrough position, 1. a6? and 1. c6? both lose. In the shouldering position, 1. d5? only draws.

Exercise

White to move. Win or draw? Find the first move.

Solution

White wins with ♔e5. The natural pawn push 1. e5 only draws.

1. ♔e5 ♚g7 2. ♔e6 ♚h6 3. e5 ♚g6 4. ♔d6 ♚f5 5. e6 ♚f6 6. ♔d7 ♚e5

The king steps in front of the pawn and shoulders the black king away, and then the pawn follows.

Practice

Copy the position into any board or engine to practice it:


8/8/5k2/8/3PK3/8/8/8 w - - 0 1

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