Chess Endgames

Endgames
Convert wins, save draws

Endgames

An endgame is the phase of the game that begins when most pieces have left the board and the kings step forward as fighting pieces. The positions are small enough to have exact answers: a given setup is a win, a draw or a loss, and the result depends on technique rather than on long calculation. Knowing a handful of key positions and the ideas behind them, such as the opposition, the bridge in a rook ending or the fortress, turns many lost or drawn games into wins and saves points that would otherwise slip away.

Each page states the verdict first, then shows the idea on a highlighted diagram, the technique with a playable line, a typical mistake and an exercise with a hidden solution. The pages run from the simplest checkmates to the rarest defensive setups.

How the game begins is the subject of Openings. A short list of the positions every player should know is kept in Essential Positions.

Pages

  • Essential Positions
  • Basic Mates
    • King and Queen vs King
    • King and Rook vs King
    • Two Rooks vs King
    • Bishop and Knight Mate
  • King and Pawn Basics
    • Square of the Pawn
    • Opposition
    • Key Squares
    • Rook Pawn Exception
  • King and Pawn Technique
    • Triangulation
    • Outside Passed Pawn
    • Shouldering and Breakthrough
  • Rook Endings Basics
    • Active Rook
    • Rook Behind the Passed Pawn
    • Cutting Off the King
    • Rook vs Pawn
  • Rook Endings Key Positions
    • Lucena Position
    • Philidor Position
    • Back-Rank Defense
  • Bishop Endings
    • Good and Bad Bishop
    • Opposite-Colored Bishops
    • Wrong Rook Pawn
  • Knight Endings
    • Knight Activity and Outposts
    • Knight and Pawn Endings
    • Bishop vs Knight
  • Queen Endings
    • Queen vs Pawn on the Seventh
    • Queen vs Rook
    • Queen and Pawn Endings
  • Defensive Setups
    • Vancura Defense
    • Fortresses

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